Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 14 (hide armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
11 (+0)
CHA
9 (-1)
Skills Stealth +6, Survival +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Multiattack. The bugbear makes two attacks with its greataxe or javelin.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage and the target gains disadvantage on its next attack roll until the end of its next turn.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage in melee or 6 (1d6 + 4) piercing damage at range.

Description

Bruisers are a bugbear tribe's shock troops, always on the frontlines leading the raid or attack. They are often armed with greataxes but some may wield two weapons at a time.

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

SadHorizon

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