Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Indomitable (2/Day). The bugbear rerolls a failed saving throw. It must use the new roll.
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Multiattack. The bugbear makes two attacks with its greataxe or javelin.
Great Morningstar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn.
Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage in melee or 8 (1d6 + 5) piercing damage at range.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, the bugbear can regain 15 hit points.
Description
Believed to be blessed by the bugbear deity, the Champion of Hruggek is often the largest and mightiest bugbear of the tribe. Wielding an oversized morningstar, this monstrous bugbear can stagger even the hardiest of opponents if it hits them hard enough.
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