Fire Aura. At the start of each of Kossuth’s turns, each creature within 20 feet of him takes 17 (5d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature also takes 17 (5d6) fire damage from touching Kossuth or from hitting him with a melee attack while within 10 feet of him. Nonmagical weapons that hit Kossuth are destroyed by fire immediately after dealing damage to him.
Illumination. Kossuth sheds bright light in a 60-foot radius and dim light in an additional 60 feet.
Innate Spellcasting. Kossuth’s innate spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At Will: Haste, Fireball, Wall of Fire, Scorching Ray (5th level)
3/day: Sunburst, Fire Storm
1/day: Meteor Swarm
Legendary Resistance (3/Day). If Kossuth fails a saving throw, he can choose to succeed instead.
Magic Resistance. Kossuth has advantage on saving throws against spells and other magical effects.
Water Susceptibility. For every 5 feet Kossuth moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Multiattack. The Avatar of Kossuth makes two lash of flame attacks.
Lash of Flame. Melee Weapon Attack: +12 to hit, reach 20ft, one target. Hit: 26 (3d12+4) bludgeoning damage and 17 (5d6) fire damage.
Kossuth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Kossuth regains spent legendary actions at the start of his turn.
Attack. Kossuth makes an attack with a lash of flame against a target within reach.
Spell (costs 2 actions). Kossuth casts an at will spell.
Eruption (costs 3 actions). Kossuth causes a stream of lava to erupt from the ground. Starting from Kossuth a 5ft wide path is drawn up to 30ft in length. Creatures in this path must make a DC22 dexterity saving throw to jump out of the way, taking 55 (10d10) fire damage on a failure and half the damage on a success. The lava persists on the surface and may damage creatures who do not move away.
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