Large Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 67 (7d10 + 28)
Speed 25 ft., fly 25 ft.
STR
12 (+1)
DEX
16 (+3)
CON
18 (+4)
INT
3 (-4)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3

Amorphous. The living spell can move through a space as narrow as 1 inch wide without squeezing.

Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The living spell makes two Magical Strike attacks.

Magical Strike. Melee Spell Attack: +7 to hit, reach 20 ft., one target. Hit: 16 (5d4 + 4) acid damage.

Spell Mimicry (Recharge 5–6). The living spell explodes in a 20 foot radius sphere of acid. Each creature in the area must make a DC 15 Dexterity saving throw, taking 25 (10d4) acid damage on a failed save, or half as much damage on a successful one. If a creature failed its saving throw, it takes another 12 (5d4) acid damage at the start of its next turn.

SabreRunner

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