Medium Undead, Chaotic Evil
Armor Class 12 natural armor
Hit Points 35 (4d10 + 11)
Speed 25 ft.
STR
15 (+2)
DEX
8 (-1)
CON
17 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
10 (+0)
Saving Throws WIS +0
Skills Intimidation +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Transforming  disease. If the Apocalypse Zombie hits with its bite attack have the target roll a DC 17 constitution  save. On a success  the target is immune to this feature for 24 hours. On a fail the target will become a normal zombie within the next 5 days. On a fail of 12 or lower the target will become an apocalypse zombie within the next 24 hours.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 7 (1d8 + 3) piercing damage 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

thanethegreatwarior

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