Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Transforming disease. If the Apocalypse Zombie hits with its bite attack have the target roll a DC 17 constitution save. On a success the target is immune to this feature for 24 hours. On a fail the target will become a normal zombie within the next 5 days. On a fail of 12 or lower the target will become an apocalypse zombie within the next 24 hours.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 7 (1d8 + 3) piercing damage
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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