Medium Aberration, Any Non-Lawful Alignment
Armor Class 14
Hit Points 28 (4d8 + 3)
Speed 25 ft., Fly 45 ft., Climb 20 ft.
STR
10 (+0)
DEX
18 (+4)
CON
11 (+0)
INT
13 (+1)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws DEX +6
Damage Resistances Fire
Damage Immunities Lightning
Condition Immunities Poisoned
Senses Darkvision 60 ft (100 ft while eyes are lit), Passive Perception 14
Languages Otyugh (Aerophibian Variant)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Hyperphibious. The aerophibian can breathe on land, in the water, and in space.

Laser Illumination. As a bonus action, the aerophibian can release neon-green light from it's eyes or tail or extinguish light. While it's eyes are alight, the aerophibian sheds bright light in a 10-foot radius and dim light for an additional 10 feet in front of it. While it's tail is alight, the aerophibian sheds bright light in a 10-foot radius and dim light for an additional 10 feet behind it.

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6+3) slashing damage. 

Bite. Melee Weapon Attack: +5 to hit, reach 1 ft., 1 target. Hit: 6 (1d6+3) piercing damage. 

Tail. Melee Weapon Attack: +4 to hit, reach 7 ft., 1 target. Hit: 6 (1d6+3) bludgeoning damage and if the aerophibian used it's neuroshock lasers from its tail on it's last turn, the target also takes 2 (1d4) lightning damage. 

Neuroshock Laser (Recharge 4-6). The aerophibian fires a bright neon-green laser beam from either the end of its tail, or from its eyes in a 35 foot line. All targets within the radius of the blast must make a DC 15 Dexterity saving throw or take 8 (2d4+2) lightning damage and 4 (1d6+3) psychic damage on a failed save, or half as much on a success. 

Tornado. The aerophibian flies around a certain target within 5 feet of it, moving with such speed that it creates a whirling tornado around the target. Both the target and all other Large or smaller creatures within 5 feet of the tornado must make a DC 14 Strength saving throw or be picked up and thrown around by the tornado's winds. All Large or smaller creatures within 5 feet of the tornado that fail the saving throw are flung 15 feet, taking 6 (1d6+3) bludgeoning damage upon landing. The target that fails the saving throw while inside the tornado is picked up and flung around and cannot take actions, reactions, or bonus actions until the tornado stops after 2 rounds or after the aerophibian stops flying. The target can repeat the saving throw at the start of each of it's turns, being able to use an action on a succes. However, if the action is an attack, it has disadvantage on the attack roll. 2 turns after generating the tornado, the aerophibian must make a DC 17 Constitution saving throw or be stunned due to dizziness from flying around at such high speeds. On a success, the tornado keeps on going until 2 more turns have past, after which the aerophibian is immediately stunned. On a fail, the tornado stops immediately.

Habitat: CoastalForestMountainUnderwaterUrban

Dragonekillax2

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