Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Multiattack. The bullywug makes three melee attacks: one with its bite and two with its spear.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack, and the target must succeed on a DC 12 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.
Battle Croak (1/Day). The bullywug emits a frenzy-inducing croak. Up to six bullywug allies that are within 30 feet of this bullywug can use their reaction to move up to half their speed and make one melee weapon attack with disadvantage on the attack roll. The bullywug can then take the Dash, Disengage, or Hide action as a bonus action.
Redirect Attack. When a creature the bullywug can see targets it with an attack, the bullywug chooses another bullywug within 5 feet of it. The two bullywugs swap places, and the chosen bullywug becomes the target instead.
Description
The opportunistic bullywug chieftain cares nothing more than to fatten itself up and accumulate as much wealth as it can. It will not hesitate to sacrifice its kin it if will in any way improve its current standing. But if forced into battle, it will fight fiercely and lead its troops... for as long as its life will not be in any imminent danger.
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