Medium Humanoid (Bullywug), Neutral Evil
Armor Class 16 (hide armor, shield)
Hit Points 16 (3d8 + 3)
Speed 20 ft., Swim 40 ft.
STR
12 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
7 (-2)
WIS
13 (+1)
CHA
7 (-2)
Skills Stealth +4
Senses Passive Perception 11
Languages Bullywug
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amphibious. The bullywug can breathe air and water.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Spellcasting. The bullywug is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It has the following ranger spells prepared:

1st level (3 slots): ensnaring strike, hunter's mark, zephyr strike

Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Swamp Strider. Moving through nonmagical difficult swampy terrain doesn't cost the bullywug extra movement.

Slay Foe (1/Turn). The bullywug deals an extra 4 (1d8) damage with its weapon attack if it hits a creature that doesn't have all its hit points.

 

Actions

Multiattack. The bullywug makes two melee attacks: one with its bite and one with its javelin.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Stealthy. On each of its turns, the bullywug can use a bonus action to take the Hide action.

Description

Swampstalkers serve its bullywug tribe as their best scouts and hunters. If they find an opportunity to strike without getting noticed, they will do so. If not, they will lie in wait, observe their prey, and report back to the tribe.

Monster Tags: humanoid

Habitat: Swamp

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