Large unknown (Shapechanger), Unaligned
Armor Class 10 Natural Armor
Hit Points 400 (2d20 + 10)
Speed 10 ft., Very slow due to being partially melted because of experiments done to them
STR
25 (+7)
DEX
25 (+7)
CON
30 (+10)
INT
4 (-3)
WIS
25 (+7)
CHA
15 (+2)
Saving Throws CON +16
Skills Intimidation +2
Damage Vulnerabilities Piercing from Magic Weapons Wielded by Good Creatures
Damage Resistances Piercing, Slashing
Damage Immunities Bludgeoning, Force
Condition Immunities Deafened, Exhaustion, Grappled
Senses Unknown The amalgamates don’t “see” they... well no one actually knows how they see, Passive Perception 12
Languages Common Distorted but can also telepathically commune with humanoids and other amalgamates None except distorted common
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Actions

Multiattack.  Amalgamate makes 2 melted limb attacks

Melted limb. Melee Weapon Attack: +7 to hit, reach 10ft., 2 targets. Hit:  (3d12+ 7) bludgeoning damage. 

Pained screams. Psychic attack: -3 to hit, reach 60ft (if visible), 1 target. Hit: target must make a DC 14 INT saving throw, on a fail the target hears distorted and pained screams from the amalgamate due to the pain and suffering the amalgamate has been through, taking 6d8 psychic damage

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Amalgamation created by years of experiments on many creatures by a scientist wanting to inject human DETERMINATION into a non-human creature

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: monstrosity

Habitat: Underdark

ARCHANGL_BLADMANCR

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