Large Monstrosity, Neutral
Armor Class 16 (natural armor)
Hit Points 80 (10d8 + 30)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
STR
19 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
2 (-4)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +3, CON +5, WIS +4
Skills Perception +2, Stealth +2
Damage Immunities Cold
Condition Immunities Frightened
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack. The Arctic Griffon makes two attacks: one with its beak and one with its claws.

Keen Sight. The Arctic Griffon has advantage on Wisdom (Perception) checks that rely on sight.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Freezing Gale (Recharge 5–6). The Griffon drops the pressure around it and vigorously flaps his wings forward, sending a wave of freezing winds, sharp ice shards and hail in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 5d6 frost damage on a failed save, or half as much damage on a successful one.

Frigid Shriek. All creatures within 60 feet of the Griffon that can hear it must make a DC 14 wisdom saving throw or be frightened for 1 minute. A frightened creature can try to save against the effect on each of it's turns. Once it makes this save it is immune to being frightened by its shriek for the next 24 hours.

Habitat: ArcticMountain

Kaizine12

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