Huge Undead, Unaligned
Armor Class 17 Natural Armor
Hit Points 160 (15d12 + 60)
Speed 40 ft.
STR
24 (+7)
DEX
12 (+1)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60ft, Passive Perception 14
Languages Abyssal, Common Abyssal, Common
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Immutable Form. The Bone Sentry is immune to any spell or effect that would alter its form outside of its own will.

Magic Resistance. The Bone Sentry has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Bone Sentry's weapon attacks are magical.

Actions

Multiattack. The Bone Sentry makes two slam attacks against a creature.

Slam. Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit: 23 (4d8 + 7) Slashing damage. 

Bone Coffin: 30ft. The Bone Sentry shoots a bony claw to grapple a targets of size large or smaller.The creature must make a DC 17 Dexterity saving throw. On a failed save, the target is pulled into the chest of the Bone Sentry and restrained. At the end of the creature's turn, it may attempt to break free from the Bone Coffin by succeeding a DC 20 Strength saving throw. The Bone Coffin can hold creatures as detailed below:

4 Tiny

3 Small

2 Medium

1 Large

Bonus Actions

Consume. The Bone Sentry may add any bones from surrounding corpses to itself within 10ft.

Extract. If a creature is restrained by the Bone Sentry's Bone Coffin, it may attempt to extract the bones from the trapped creature. The creature must make a DC 15 Constitution saving throw. On a failed save, the creature takes 6d6 slashing damage. On a successful save, the creature takes half. If this reduces the creature's hit points to zero, the creature dies and its bones are added to the Bone Sentry. This restores hit points as detailed below:
Tiny: Restores 5 Hit Points

Small: Restores 10 Hit Points

Medium: Restores 15 Hit Points

Large: Restores 20 Hit Points

Reactions

Carpal Defense. If an attack hits the Bone Sentry or another creature within 10ft of it, it may shield the creature with its hands, increasing the Armor Class of the target by 4 until the end of the attacker's turn.

Description

The Bone Sentry is a huge construct built of a graveyard's worth of bones. Compared to the creature's smaller cousin, the Bone Golem, this creature can change its form at will and is vastly more powerful. Thousands of chittering bones shift and move within the Bone Sentry's body and quickly consume the bones of poor creatures caught inside for its own collection.

 

Monster Tags: undeadconstruct

DM_TheAlalah

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