Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Mind Labyrinth. The wolf has advantage on saving throws against being charmed, and magic can't put the wolf to sleep.
Multiattack The wolf makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) slashing damage.
Baleful Dirge (Recharge 6). The Weeping Wolf exhales a cacophony of wails in a 15-foot cone. Each creature in that area must make a DC 15 Wisdom saving throw, taking 10 (3d6) psychic damage plus 10 (3d6) force damage on a failed save, or half as much damage on a successful one.
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