Large Monstrosity, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 101 (13d10 + 30)
Speed 50 ft., Climb 40 ft.
STR
19 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
13 (+1)
CHA
10 (+0)
Skills Perception +4, Stealth +5
Damage Immunities Lightning
Senses Darkvision 90 ft., Passive Perception 14
Languages Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Lightning Agility. The behir can take the Dash or Diesengage action as a bonus action on its turn.

Actions

Multiattack. The behir makes two attacks: one with its bite and one to constrict.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one Medium or smaller creature. Hit: 10 (1d12 + 4) bludgeoning damage plus 10 (1d12 + 4) slashing damage. The target is grappled (escape DC 14) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.

Lightning Breath (Recharge 5–6). The behir exhales a line of lightning that is 15 feet long and 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 44 (8d10) lightning damage on a failed save, or half as much damage on a successful one.

 

Habitat: Underdark

Quash2772

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