Medium Aberration, Neutral Evil
Armor Class 18 Natural Armor
Hit Points 314 (20d20 + 114)
Speed 50 ft., Climb 30 ft.
STR
22 (+6)
DEX
26 (+8)
CON
19 (+4)
INT
10 (+0)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws DEX +15, CON +11
Skills Perception +9, Stealth +15
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19
Languages Deep Speech
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Combat Advantage. If the astral stalker has advantage against a target, the astral stalker deals an extra 6 (2d6) damage.

Innate Spellcasting. The astral stalker's spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no components: 

(At will): Hunter's Mark, Invisibility, Silence

(1/Day): Greater Invisibility, Haste, Locate Creature, Slow

Actions

Multiattack. The astral stalker makes three attacks. 

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage plus 8 (2d4 + 4) poison damage. 

Throat Dart. Ranged Weapon Attack: +15 to hit, range 60/120 ft., one target. Hit: 13 (1d10 + 8) piercing damage plus 8 (2d4 + 4) poison damage, and the target must succeed on a DC 19 Constitution saving throw or be poisoned. While poisoned in this way the target's movement speed is halved for 1 minute, the target can remake the save at the end of its turn.

Karma5003

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