Combat Advantage. If the astral stalker has advantage against a target, the astral stalker deals an extra 6 (2d6) damage.
Innate Spellcasting. The astral stalker's spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no components:
(At will): Hunter's Mark, Invisibility, Silence
(1/Day): Greater Invisibility, Haste, Locate Creature, Slow
Multiattack. The astral stalker makes three attacks.
Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage plus 8 (2d4 + 4) poison damage.
Throat Dart. Ranged Weapon Attack: +15 to hit, range 60/120 ft., one target. Hit: 13 (1d10 + 8) piercing damage plus 8 (2d4 + 4) poison damage, and the target must succeed on a DC 19 Constitution saving throw or be poisoned. While poisoned in this way the target's movement speed is halved for 1 minute, the target can remake the save at the end of its turn.
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