Armor Class
17
Natural Armor
Hit Points
53
(8d12 + 5)
Speed
60 ft., Walk 10 ft. he do a lil walkies
STR
16
(+3)
DEX
17
(+3)
CON
20
(+5)
INT
8
(-1)
WIS
8
(-1)
CHA
20
(+5)
Saving Throws
CON +7, CHA +7
Damage Vulnerabilities
Cold
Condition Immunities
Grappled
Senses
Darkvision 120ft, Passive Perception 15
Languages
All Only Understands All Understands all languages, but can only speak in Plum
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Quick Befriending. After 5 rounds have passed, if Baby Plum has not taken damage, it will stop attacking the party, and give them a Plum Flute.
Actions
Plum Charge. Melee Attack: +3 to hit, reach 60 ft., 1 target. Hit: 9 (2d6 + 3) [Bludgeoning] damage.
Plum Barrage. Ranged Attack: +4 to hit, range 80/120 ft., 1 target. Hit: 15 (2d12 + 3) [Force] damage.
Plum Shoot. Ranged Attack: +4 to hit, range 120/360ft., 1 target. Hit: 13 (2d10+3) [Force] damage.
Description
A giant red orb of joy, the baby Plums are...strange, folk, attacking by ramming into people. They do this mostly as play, and any experienced adventurer knows that they play pretty rough, but make friends quick.
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