Large Celestial, Lawful Good
Armor Class 19 Splint
Hit Points 217 (20d20 + 17)
Speed 40 ft., Fly 120 ft. Halved if Storm of Blades hasn't been recharged.
STR
23 (+6)
DEX
19 (+4)
CON
20 (+5)
INT
15 (+2)
WIS
18 (+4)
CHA
25 (+7)
Saving Throws CON +10, CHA +12
Skills Intimidation +12, Perception +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Radiant
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 60 ft., Passive Perception 19
Languages Celestial, Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Chosen Foe. Once during its turn, the angel of battle can illuminate a target it hits with a falchion attack, bathing the target in light as bright as a torch and granting the angel of battle's allies advantage against that target until the start of the angel of battle's next turn.

Actions

Multiattack. The angel of battle makes three falchion attacks. 

Falchion. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) radiant damage.

Storm of Blades. (Recharge 5-6). The angel of battle spreads its wings, spins, and ejects dagger-like feathers from its wings. Each creature within 15 feet of the angel of battle must succeed a DC 17 Dexterity saving throw, taking 28 (6d8 + 4) piercing damage on a failed save or half as much on a successful one.

Mobile Melee Attack. An angel of battle can move up to half of its movement speed and make one falchion attack at any point during the movement. The angel of battle doesn't provoke opportunity attacks when moving away from the target of its attack. 

 

Karma5003

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