Armor Class
14
Natural armor
Hit Points
49
(8d10 + 9)
Speed
5 ft., Walk 30 ft.
STR
18
(+4)
DEX
14
(+2)
CON
16
(+3)
INT
6
(-2)
WIS
6
(-2)
CHA
6
(-2)
Saving Throws
STR +6, CON +5
Damage Vulnerabilities
Cold
Damage Resistances
Acid, Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Passive Perception 12
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Keen Sight. The Lizard has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The lizard bites once, attacks with its left hand once and then its right hand once.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8+8) piercing damage.
Arm slap(left hand). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8(1d8+4) Bludgeoning damage.
Gorilla Slam(right hand). Melee Weapon Attack: +6 to hit, range 10 ft., one target. Hit: 11 (1d10+6) Bludgeoning damage.
Description
A giant lizard, with a corrupted right half of its body, its face looking as if its bubbled and with eyes sprouting from everywhere and a right hand of a gorilla.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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11/14/2021 6:27:54 AM
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0
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1
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Coming Soon
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