Large Celestial, Lawful Neutral
Armor Class 18 Plate
Hit Points 350 (20d20 + 150)
Speed 40 ft., Fly 80 ft.
STR
27 (+8)
DEX
18 (+4)
CON
23 (+6)
INT
19 (+4)
WIS
25 (+7)
CHA
26 (+8)
Saving Throws STR +15, CON +13, WIS +14, CHA +15
Skills Insight +14, Intimidation +15
Damage Resistances Cold, Fire
Damage Immunities Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 60 ft., Passive Perception 17
Languages Celestial, Common
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Cloak of Vengeance. If a creature makes a melee attack against the angel of vengeance is above half health, that creature takes 4 (1d8) cold damage plus 4 (1d8) fire damage. 

Sign of Vengeance. (Once per long rest) The angel of vengeance places an invisible sign on a creature within 60 feet. As a bonus action, the angel of vengeance can teleport within 5 feet of the marked creature.

Actions

Multiattack. The angel of vengeance makes three longsword attacks.

Longsword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 12 (1d8 + 8) slashing damage plus 4 (1d8) cold damage and 4 (1d8) fire damage.

Coldfire Pillar. (Recharge on 6). The angel of vengeance transforms into a 30-foot high pillar of blue flame. Each creature within 10 feet of the pillar must succeed on a DC 21 Dexterity saving throw, taking 13 (1d8 +9) cold damage plus 13 (1d8 + 9) fire damage or half as much on a successful one. The angel of vengeance is immune to all damage until the start of its next turn.

Karma5003

Comments

Posts Quoted:
Reply
Clear All Quotes