Cloak of Vengeance. If a creature makes a melee attack against the angel of vengeance is above half health, that creature takes 4 (1d8) cold damage plus 4 (1d8) fire damage.
Sign of Vengeance. (Once per long rest) The angel of vengeance places an invisible sign on a creature within 60 feet. As a bonus action, the angel of vengeance can teleport within 5 feet of the marked creature.
Multiattack. The angel of vengeance makes three longsword attacks.
Longsword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 12 (1d8 + 8) slashing damage plus 4 (1d8) cold damage and 4 (1d8) fire damage.
Coldfire Pillar. (Recharge on 6). The angel of vengeance transforms into a 30-foot high pillar of blue flame. Each creature within 10 feet of the pillar must succeed on a DC 21 Dexterity saving throw, taking 13 (1d8 +9) cold damage plus 13 (1d8 + 9) fire damage or half as much on a successful one. The angel of vengeance is immune to all damage until the start of its next turn.
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