Armor Class 18 Natural Armor
Hit Points 33 (5d6 + 13)
Speed 30 ft., Climb 20 ft.
STR
14 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
4 (-3)
WIS
9 (-1)
CHA
4 (-3)
Saving Throws STR +4, DEX +4
Skills Perception +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Prone
Senses Truesight Senses spellcasters and magic items within 30 ft., Passive Perception 15
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Multi attack: The Magic Eater makes 2 claw attacks on its turn.

Pack Tactics: The Magic Eater has advantage on attack rolls against creatures if at least one other Etouma is within 5 ft of the target.

Magic Resistance: Magic Eaters have advantage on all saving throws against magic.

Magic Evasion: Upon succeeding any saving throw against a spell, they take no damage instead of reduced and can ignore all other ill effects of that spell.

Lightning Absorption: When it takes lightning damage, it will instead heal for the damage that would be dealt.

Actions

Draining Claw: +4, 1d8 + 2 slashing, 1d6 lightning (11). The target of this attack will have their magic drained away, roll 1d6 and the target loses one of their spell slots of that level as if they had cast a spell.
1-3: 1st level
4-5: 2nd level
6: 3rd level
If the target does not have the appropriate spell slot to drain, drain the next lowest spell slot they have available. If the target is out of spell slots, they will forget a random cantrip instead until their next short or long rest.

This attack does additional lightning damage equal to the level of the spell slot drained if successful. (1 if a cantrip is forgotten)

Description

The Etouma, creatures of the Ethereal plane, roaming around hunting stragglers who find themselves trapped, consuming their essence unseen and developing their colonies. When enough Etouma gather in one place, they begin to breach into the material plane.

Low to the ground with spindly legs and massive claws, these lobster like creatures have a grey-black shell with pulsating red energies around their joints under their armor. Those attuned to magic can feel their magic slowly being ripped away from their body towards the creature.

Previous Versions

Name Date Modified Views Adds Version Actions
11/14/2021 5:43:53 AM
4
1
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Coming Soon
11/14/2021 6:20:01 AM
3
1
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Coming Soon
11/14/2021 9:07:12 AM
6
1
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Coming Soon
Fauix

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