Medium Humanoid (Human), Unaligned
Armor Class 13 Padded
Hit Points 13 (3d6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +4
Senses Passive Perception 14
Languages Common, or the language of its native race
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Eye. Add +2 to any attack role that is made against a creature who is not using a shield

Actions

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., 1 target. Hit: (1d10 + 4) [Piercing] damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., 1 target. Hit: (1d8 + 4) [Piercing] damage.

Sword. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (1d6 + 2) [Slashing] damage. 

Reactions

Swift Dodge. As a reaction, the bandit may add +1 to its AC when being hit by a melee attack. 

Description

Bandit Marksman are some of the finest shooters around for their price of hire. They're formidable opponents from afar and usually have no issue putting targets down. However, in melee combat, they are very weak and often rely on other allies to keep them protected.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUrban

Kaos8825

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