Keen Eye. Add +2 to any attack role that is made against a creature who is not using a shield
Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., 1 target. Hit: (1d10 + 4) [Piercing] damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., 1 target. Hit: (1d8 + 4) [Piercing] damage.
Sword. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (1d6 + 2) [Slashing] damage.
Swift Dodge. As a reaction, the bandit may add +1 to its AC when being hit by a melee attack.
Description
Bandit Marksman are some of the finest shooters around for their price of hire. They're formidable opponents from afar and usually have no issue putting targets down. However, in melee combat, they are very weak and often rely on other allies to keep them protected.
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