Medium Undead, Lawful Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws WIS +3
Skills Arcana +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Truesight 30ft. , Passive Perception 8
Languages Abyssal, Common understands the languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead

Innate spellcasting. The Zombie mage can cast these spells 

At will: Frostbite, Fire Bolt 

3/day: Inflict wounds, False life

1/day: Fireball, Animate dead 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

thanethegreatwarior

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