Armor Class
8
Hit Points
22
(3d8 + 9)
Speed
20 ft.
STR
13
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
14
(+2)
WIS
12
(+1)
CHA
9
(-1)
Saving Throws
WIS +3
Skills
Arcana +4
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Truesight 30ft. , Passive Perception 8
Languages
Abyssal, Common understands the languages it knew in life but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead
Innate spellcasting. The Zombie mage can cast these spells
At will: Frostbite, Fire Bolt
3/day: Inflict wounds, False life
1/day: Fireball, Animate dead
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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