Armor Class
12
Hit Points
20
(20d10 + 20)
Speed
40 ft., Climb 30 ft.
STR
12
(+1)
DEX
15
(+2)
CON
10
(+0)
INT
12
(+1)
WIS
14
(+2)
CHA
14
(+2)
Saving Throws
DEX +4
Skills
Perception +3, Stealth +4
Damage Resistances
Cold, Psychic
Damage Immunities
Fire
Senses
Darkvision, Passive Perception 13
Languages
All --
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The catsine has advantage on Wisdom (Perception) checks that rely on smell.
Shifter. the catsine can shift between any form unless had less than 10 hit points left.
Actions
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Hellish flames. Spell attack: +0 to hit, reach 50 ft., 10 targets. Hit: initial d8 fire damage and every hit +d4 psychic damage.(costs two spell slots)
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