Medium Humanoid, Neutral Good
Armor Class 12 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft., Climb 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
15 (+2)
CHA
10 (+0)
Skills Athletics +6, Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The ursikear has advantage on Wisdom (Perception) checks that rely on smell.

Nature's Camouflage. The ursikear can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Actions

Multiattack. The ursikear makes two attacks with its greataxe or hurls two javelins.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Description

Having a high respect for nature, the Uriskear only take what they need and fiercely protect their lands against poachers and darker forces.

Despite their intimidating large build, outsiders who win their trust learn they are kind, empathic, and overprotective of their kin. They prefer to keep the more civilized peoples at bay, occasionally trading with druidic circles, hermits, and hunters.

Ursikear are adaptive people. While rare and difficult to find their settlements, they can be found in the mountains, dense forests, or snowy, frozen lands. The sizes and color of their fur vary based on their environment: black (forest), brown (mountains), white (snow). Unlike their bear cousins, this difference in color does not make a comparable difference in their size and overall strength but helps them camouflage with their environments.

Monster Tags: humanoid

Habitat: ArcticForestMountain

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