Large Beast
Armor Class 17
Hit Points 34 (5d10 + 6)
Speed 60 ft.
STR
18 (+4)
DEX
12 (+1)
CON
20 (+5)
INT
8 (-1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +7, CON +8
Damage Resistances Bludgeoning
Senses Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Smell. The carnotaur gets advantage in Perception (Wisdom) checks that rely on smell.

Trampling Charge. The carnotaur moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the carnotaur can make one maul attack against it as a bonus action.

Actions

Multiatack. The carnotaur makes two bite attacks.

Bite. Melee Weapon Attack: +7 to hit, reach # ft., one target. Hit: 16 (2d12 + 4) piercing damage. 

Maul. Melee Weapon Attack: +7 to hit, reach # ft., one target. Hit: 14 (2d10+4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Kick. Melee Weapon Attack: +7 to hit, reach # ft., one target. Hit: 14 (2d10+4) bludgeoning damage. 

Tail. Melee Weapon Attack: +# to hit, reach # ft., one target. Hit: 12 (2d8 + 4) bludgeoning damage. 

Description

With its tiny vestigial arms, the most notable feature on this horned theropod is its short snout and long, powerful legs. Able to chase down most of its prey, this beast also makes for a great mount...if one can avoid becoming its next meal to train it.

Monster Tags: Dinosaur

Habitat: CoastalForestSwamp

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