Keen Smell. The carnotaur gets advantage in Perception (Wisdom) checks that rely on smell.
Trampling Charge. The carnotaur moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the carnotaur can make one maul attack against it as a bonus action.
Multiatack. The carnotaur makes two bite attacks.
Bite. Melee Weapon Attack: +7 to hit, reach # ft., one target. Hit: 16 (2d12 + 4) piercing damage.
Maul. Melee Weapon Attack: +7 to hit, reach # ft., one target. Hit: 14 (2d10+4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Kick. Melee Weapon Attack: +7 to hit, reach # ft., one target. Hit: 14 (2d10+4) bludgeoning damage.
Tail. Melee Weapon Attack: +# to hit, reach # ft., one target. Hit: 12 (2d8 + 4) bludgeoning damage.
Description
With its tiny vestigial arms, the most notable feature on this horned theropod is its short snout and long, powerful legs. Able to chase down most of its prey, this beast also makes for a great mount...if one can avoid becoming its next meal to train it.