Grapple: the cloak can fly off when commanded to grapple an enemy, when grappling it has a +8 to strength.
if it succeeds on the grapple the creature grappled is blinded
Levitate: the chosen wearer can choose to levitatate and or slow descent
Can take half of a dexterity saving throw damage but loses abilities until dawn
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A sentient being that is curious of it's surroundings but also protective of the wearer will give directions and talk through emotions and actions instead of talking.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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