Medium unknown, Chaotic Good
Armor Class 15
Hit Points 36 (6d6 + 4)
Speed
STR
15 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
18 (+4)
CHA
13 (+1)
Senses Passive Perception 17
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

 

Grapple: the cloak can fly off when commanded to grapple an enemy, when grappling it has a +8 to strength.

if it succeeds on the grapple the creature grappled is blinded

Actions

 

Levitate: the chosen wearer can choose to levitatate and or slow descent

Reactions

Can take half of a dexterity saving throw damage but loses abilities until dawn

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A sentient being that is curious of it's surroundings but also protective of the wearer will give directions and talk through emotions and actions instead of talking.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Shadowdoge4

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