Pounce: If the bonedrinker moves at least 20ft straight toward a creature and hits the creature with a claw attack on the same turn the creature is knocked prone.
Keen Hearing: the bonedrinker has advantage on any perception checks that rely on sound.
Multiattack. the bonedrinker makes a claw attack then makes two tentacle attacks
Claw. melee weapon attack: one target +5 to hit. Hit: 1d8+2 piercing damage.
Tentacle. melee weapon attack: one target +7 to hit. Hit 1d10+2 bludgeoning damage and the target is grappled (escape dc 17)
Bone Drink. melee weapon attack: one target that the bonedrinker has grappled +10 to hit. Hit: the target's Constitution score is reduced by 1d6 if a target's constitution is reduced to 0 in this way their bones become too brittle to support their body and they cave in on themselves.
Description
bonedrinkers used to be bugbears before the cataclysm. After the cataclysm, many sentient settlements would put up bounties for this horrific undead. Since there is no known way to create a bonedrinker, they are encountered now far less than they were right after the cataclysm. bonedrinkers are very aggressive and the longer they go without drinking a creatures bones, the more aggressive they get. They prefer to hide and stalk single targets unless they are hunting in a pack.