Medium Undead, Chaotic Evil
Armor Class 17 natural armor
Hit Points 93 (11d12 + 22)
Speed 30 ft., unaffected by movement reduction in sand
STR
21 (+5)
DEX
16 (+3)
CON
16 (+3)
INT
8 (-1)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws DEX +6
Skills Perception +5, Stealth +6
Damage Resistances Cold, Fire, Poison, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Exhaustion, Poisoned
Senses Darkvision, Passive Perception 15
Languages Goblin understands the languages it knew in life but cannot speak only languages it knew in life
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Pounce: If the bonedrinker moves at least 20ft straight toward a creature and hits the creature with a claw attack on the same turn the creature is knocked prone.

Keen Hearing: the bonedrinker has advantage on any perception checks that rely on sound.

Actions

Multiattack. the bonedrinker makes a claw attack then makes two tentacle attacks

Claw. melee weapon attack: one target +5 to hit. Hit: 1d8+2 piercing damage.

Tentacle. melee weapon attack: one target +7 to hit. Hit 1d10+2 bludgeoning damage and the target is grappled (escape dc 17) 

Bone Drink. melee weapon attack: one target that the bonedrinker has grappled +10 to hit. Hit: the target's Constitution score is reduced by 1d6 if a target's constitution is reduced to 0 in this way their bones become too brittle to support their body and they cave in on themselves.

Description

bonedrinkers used to be bugbears before the cataclysm. After the cataclysm, many sentient settlements would put up bounties for this horrific undead. Since there is no known way to create a bonedrinker, they are encountered now far less than they were right after the cataclysm. bonedrinkers are very aggressive and the longer they go without drinking a creatures bones, the more aggressive they get. They prefer to hide and stalk single targets unless they are hunting in a pack. 

Monster Tags: undead

Habitat: DesertSwampUnderdark

Garcara