Gaseous Form. The color out of space can move through any space that is not airtight without squeezing, and is able to share spaces with hostile creatures.
Eldritch Transmutation. The color out of space hungers for life force, not out of any ill intent but out of necessity. Any living creature that begins its turn within the same space as the color out of space must make a DC 16 constitution saving throw or begin to turn brittle as their life force is drained. A creature gains 1 point of exhaustion with each failed save.
If a creature fails this saving throw three times within a 24 hour period, they become petrified as they transform into a strange and fragile glowing statue.
Uncomprehendable Appearance. The physical appearance of the color out of space is so nebulous it is impossible to properly know what it looks like prior to an encounter with one. A creature must succeed at a DC 20 perception check to recognize it as a singular entity the first time it is encountered.
- Nebula. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 4) bludgeoning damage plus 12 (3d6) radiant damage, and the target must succeed on a DC 16 constitution saving throw or be blinded for one round.
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Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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