Stunning Strike: as an action he may strike an enemy in the back making them unable to move. The target must succeed a DC 17 Constitution saving throw, or be stunned.
Spellcasting. Arthur is a 10th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +10 to hit with spell attacks). Arthur has following Wizard spells prepared:
Cantrips (at will): Mage Hand, Eldritch Blast, Prestidigitation, Mold Earth.
1st level (3 slots): , Thunderwave, Feather fall, Sheild, Disguise self, Charm Person, Vampiric Touch.
2nd level 3 slots: Hold person, Misty Step
3rd level 3 slots: Counterspell, Lightning Bolt, Haste.
4th Level 3 slots: Greater Invisibility, Polymorph, Control water.
5th level 2 slots: Dominate person, Hold Monster.
Well Placed Blow: As an action Arthur can punch an enemy in the stomach causing them internal bleeding. +10 to hit, reach 5 ft, 1 target. Damage:(2d8+5) On the start of every turn the target takes an additional 1d4 blugeoning damage.
Melee Trident Attack: +8 to hit, reach 5 ft., 1 target. Hit: (3d6 + 2) Piercing damage. This attack counts as magical for overcoming resistances.
Action Ranged Attack. Ranged Crossbow Attack: +10 to hit, range 120/240 ft., 1 target. Hit: (2d10 + 5) Piercing damage.
Arthur may use his bonus action to dash, take a potion, make a melee fist attack +10 to hit 1d8+5. And any other bonus actions of normal creatures.
Deflect Missile: As a reaction Arthur may use his reaction to catch any missile from a ranged weapon attack. He may reduce the damage by 1d10+10
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Arthur is a character for an ongoing campaign I have been writing :)
Arthur Vainknight is a Wizard/Monk creature. He has short grey hair, a compass around his neck, a large heavy crossbow, a black jacket with gold buttons, and a red trident appearing to be made of glass. He lives in a large magical city called Donan.Donan is on the edge of a cliff overlooking the sea.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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