The furry Terror. Any critical hits on this are considered normal hits.
Horn of Attraction. Any spell casted with 120ft of this creature, will be treated as if this creature is the target.
Antimagic Composition. Damaging spells deal only half damage to it.
Multiattack. The creature attacks 4 times with its Horn, Or twice with Air Bullet.
Horn. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) [Magical Piercing] damage.
Air Bullet. RangedWeapon Attack: +18 to hit, range 150/300 ft., one target. Hit: 32 (4d10 + 10) [Force] damage.
As a Bonus action, the Bloodwald can take the hide action.
Bellowing Screech. Counterspells 1 spell within 120ft of it being casted.
Bloody Spit (Costs 1 Action). Makes 1 air bullet attack.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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