Huge Monstrosity, Typically Neutral Evil
Armor Class 26 Natural Armor
Hit Points 600 (20d20 + 200)
Speed 120 ft., Fly 120 ft.
STR
30 (+10)
DEX
18 (+4)
CON
30 (+10)
INT
12 (+1)
WIS
26 (+8)
CHA
22 (+6)
Saving Throws STR +18, INT +9, WIS +16, CHA +14
Skills Athletics +19, Stealth +20
Damage Resistances Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Radiant
Condition Immunities Blinded, Charmed, Deafened, Frightened, Grappled, Prone, Stunned
Senses Blindsight 300ft, Truesight 300ft, Passive Perception 28
Languages Ixitxachitl 120 Ignan, Sylvan
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

The furry Terror. Any critical hits on this are considered normal hits.

Horn of Attraction. Any spell casted with 120ft of this creature, will be treated as if this creature is the target.

Antimagic Composition. Damaging spells deal only half damage to it.

Actions

Multiattack. The creature attacks 4 times with its Horn, Or twice with Air Bullet.

Horn. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) [Magical Piercing] damage. 

Air Bullet. RangedWeapon Attack: +18 to hit, range 150/300 ft., one target. Hit: 32 (4d10 + 10) [Force] damage.

Bonus Actions

As a Bonus action, the Bloodwald can take the hide action.

Reactions

Bellowing Screech. Counterspells 1 spell within 120ft of it being casted.

Legendary Actions

Bloody Spit (Costs 1 Action). Makes 1 air bullet attack.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

BRIAREOSBATTLEGARD

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