Multiple Heads. The Cassowary Hydra has 5 heads. This gives the Cassowary advantage on saving throws against being blinded, charmed, deafened, frightened, stunned and knocked unconscious. In order for the Cassowary to die all of it's heads must be defeated. As a Legendary action the Cassowary can regrow 2 more heads if it's stump has not be attacked by Fire, Lightning, or Acid damage. The Cassowary can attack as many targets as many heads as it has that are in range.
Multiattack. The Cassowary can attack as many targets and times as it has heads.
Peck. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 6 (1d8 + 3) [Bludgeoning] damage.
Kick. Melee Weapon Attack. +5 to hit, reach 10 ft, 1 target. Hit: (1d8+3) [Slashing] damage
Feathered Rage. As a bonus action the Cassowary can rage and take half damage except by Fire, Lightning, and Acid damage. This lasts until the start of it's next turn.
The Goose Hydra can spend 2 actions to regrow 2 more heads from any stump undamaged by Fire, Lightning, or Acid damage with a minimal damage threshold of 5 damage needed to prevent this regrowing. The goose can only do this three times.
Head Regrow (Costs 2 Actions). Regrow 2 heads from an undamaged by Fire, Lightning, or Acid stump.
Description
Born of the fiends of the nine hells and the God Straya, this Cassowary wanders the Wild parts of the world looking for mates and immediately attacking anything in it's territorial area that is not a mate to the death. It resembles a modern day Australian Cassowary with five heads.
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Posted Mar 29, 2023That's not a cassowary, that's a hydra with Cassowary heads, this critter is the PTSD trigger for many Aussies I know.