Medium Humanoid, Lawful Neutral
Armor Class 13 Light Armor
Hit Points 24 (3d8)
Speed 35 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws CON +3
Senses Passive Perception 12
Languages Common English
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Valor : All BOS party members gain a +2 Dex Bonus while 3 or more BOS units are in the group (must include 1 Paladin).

 

Actions

 

 Action Melee Attack. Combat Knife: +2 to hit, reach 5ft. (1d6+3) [Slashing] Damage.

Action Ranged Attack. Laser Rifle: +5 to hit, reach 150/200 ft. (2d8) [Laser] Damage. 

Description

Initiates are considered to be in training, although they can be assigned to combat duty, if they are considered good enough. They are typically seen wearing recon armor while training in the Citadel and combat armor while training in the field.

Unlike in the other Brotherhood divisions, Initiates may even be issued power armor if their assignment merits it. Power armor is issued to all Initiates assigned to non-training combat duty, such as Initiate Reddin and Initiate Jennings of the Lyons' Pride, the Initiates assigned to mirelurk-clearing duty near Project Purity in Broken Steel, and any Initiates assigned as Water Caravan guards.

Possessions: 1d4 Microfusion cell, 1 AER Laser Rifle (Percentage roll of 20 or less), 2d10 Caps

 

mattshields

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