Medium Aberration, Chaotic Evil
Armor Class 15 natrual armor
Hit Points 100 (12d10 + 16)
Speed 30 ft., Burrow 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
11 (+0)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws WIS +8, CHA +8
Skills Deception +6, Insight +3
Condition Immunities Charmed, Frightened, Prone
Senses Darkvision 120 ft., Passive Perception 15
Languages Telepathy
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Blind Song. All hostile creatures that can hear the echo sing must make a DC17 Wisdom saving throw at the start of their turn. On a failure, the creature forgets the echo is there.

Actions

Multiattack. The echo can use its claw attack and a bite attack on its turn.

Bite. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 9 (1d10+3) piercing damage. 

Claws. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d8+3) slashing damage. If the echo succeeds on a claw attack, it can choose to grapple the target instead of dealing damage. (The echo can only grapple one creature at a time and cannot use its claw attack while grappling a creature.)

Reactions

Wail. After taking damage, the echo can use a reaction to wail. Creatures within 5ft of the echo when it wails take 2d4 psychic damage.

 

Description

Physically, the echo resembles a “mundane” humanoid in a superficial way but is a creature altogether far more disquieting and sinister. It has pallid nearly white skin, and its head is uncannily humanoid in shape with savage teeth and blackened pits in place of eyes. It prefers to spend its time mostly underground, so the first and often only time it is observed is as a white humanoid head snaking up from the ground and dragging its victim underground to be devoured. 

Habitat: UnderdarkUrban

kingfoolman

Comments

Posts Quoted:
Reply
Clear All Quotes