Huge Fiend (Demon), Chaotic Evil
Armor Class 19 magical hide armor
Hit Points 220 (220d12 + 4)
Speed 70 ft., Walk 60 ft.
STR
22 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
16 (+3)
WIS
12 (+1)
CHA
19 (+4)
Saving Throws STR +11, CON +9, CHA +9
Skills Deception +0
Damage Resistances Poison
Damage Immunities Fire
Condition Immunities Charmed, Frightened, Poisoned, Restrained
Senses Darkvision, Truesight, Passive Perception 24
Languages Abyssal
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

 legendary resistance (3/day). if the demon fails a saving throw, it can choose to succeed instead.

Actions

hell fire(recharge 5-6). anclagashem shoots a blast of hellish fire at them +12 to hit, reach 20 ft., one target. hit : 15 (4d4 +7) fire damage 1d4 ongoing fire damage save DC 10.

longsword. Melee Weapon Attack: + 10 to hit reach 5 ft., one target. Hit: 10 (2d6+4) slashing damage . 

long bow. RangedWeapon Attack: +8 to hit, range 30/60 ft., one target. Hit:13 (2d6d + 5) piercing  damage.

Legendary Actions

the demon can use 4 legendary actions per 3 rounds they recharge after three 

circle of flames . anclagashem creates a 6 by 6 square area around him  the outline of this square burst into flames pushing all players within the square outside the square last for 3 rounds any characters that enter the square make a DC 15 dexterity roll or take 2d8 fire damage

teleport . the demon teleports up to three squares once per every three rounds after a person attacks them causing them to miss instead of hit.

Description

anclagashem attacks and kills humanoids and other demons alike he creates cultist and builds armies he prefers never to do things on there own instead he sends his lessers if actually confronted he swarms his opponents with minions and then if the minions are defeated by the opponent he will then mercilessly attack and murder the them ussally dealing with his ranged and magical opponents .

Lair and Lair Actions

 

 

aceroak

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