legendary resistance (3/day). if the demon fails a saving throw, it can choose to succeed instead.
hell fire(recharge 5-6). anclagashem shoots a blast of hellish fire at them +12 to hit, reach 20 ft., one target. hit : 15 (4d4 +7) fire damage 1d4 ongoing fire damage save DC 10.
longsword. Melee Weapon Attack: + 10 to hit reach 5 ft., one target. Hit: 10 (2d6+4) slashing damage .
long bow. RangedWeapon Attack: +8 to hit, range 30/60 ft., one target. Hit:13 (2d6d + 5) piercing damage.
the demon can use 4 legendary actions per 3 rounds they recharge after three
circle of flames . anclagashem creates a 6 by 6 square area around him the outline of this square burst into flames pushing all players within the square outside the square last for 3 rounds any characters that enter the square make a DC 15 dexterity roll or take 2d8 fire damage
teleport . the demon teleports up to three squares once per every three rounds after a person attacks them causing them to miss instead of hit.
Description
anclagashem attacks and kills humanoids and other demons alike he creates cultist and builds armies he prefers never to do things on there own instead he sends his lessers if actually confronted he swarms his opponents with minions and then if the minions are defeated by the opponent he will then mercilessly attack and murder the them ussally dealing with his ranged and magical opponents .
Lair and Lair Actions
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