Small Plant (Devil), Chaotic Evil
Armor Class 15 Natural
Hit Points 18 (4d6 + 4)
Speed 20 ft.
STR
6 (-2)
DEX
13 (+1)
CON
12 (+1)
INT
4 (-3)
WIS
8 (-1)
CHA
3 (-4)
Saving Throws DEX +3, CON +3
Damage Resistances Poison
Damage Immunities Fire
Condition Immunities Blinded, Deafened, Poisoned
Senses Blindsight, Passive Perception 9
Languages Understand common and abyssal but cant speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Burning bark. When a creature comes into contact or makes a melee attack against the blight, they must make a dexterity saving throw, on a failure the creature takes 3d6 fire damage on a success the creature takes half as much.

 

Actions

Multi-attack: The blight makes 2 Bash attacks

Bash. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:  8(2d6+ 1) fire damage. 

Fire Breath (Recharge 5–6). The blight exhales fire in a 20-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.

Bonus Actions

 

 
Reactions

 

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A blight touched by the magic of the nine rings of hell, giving it a fiery touch and the ability to breathe fire

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demonplant

Habitat: DesertHill

Horgek_the_killer

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