Burning bark. When a creature comes into contact or makes a melee attack against the blight, they must make a dexterity saving throw, on a failure the creature takes 3d6 fire damage on a success the creature takes half as much.
Multi-attack: The blight makes 2 Bash attacks
Bash. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 8(2d6+ 1) fire damage.
Fire Breath (Recharge 5–6). The blight exhales fire in a 20-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A blight touched by the magic of the nine rings of hell, giving it a fiery touch and the ability to breathe fire
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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