Armor Class
9
Hit Points
10
(3d6)
Speed
20 ft.
STR
3
(-4)
DEX
8
(-1)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
6
(-2)
Damage Vulnerabilities
Fire
Damage Resistances
Piercing
Senses
Passive Perception 10
Languages
One language known by its creator
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the thyme remains motionless, it is indistinguishable from a carpet of purple flowers.
Charming Stench Any creature other than a thyme that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be charmed until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all thyme for 1 hour
Actions
Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage, and the target is grappled (escape dc 12), and restrained for as long as they are grappled.
Description
An awakened shrub is an ordinary shrub given sentience and mobility by the awaken spell or similar magic.
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