Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Brute. The golem has advantage on strength checks and takes (2d6) less damage.
Multiattack. The golem makes two melee attacks.
Sword. Melee Weapon Attack: +9 to hit, reach 14 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Maul. Melee Weapon Attack: +6 to hit, reach 10 ft., two targets. Hit: 14 (2d6 + 5) bludgeoning damage.
Shoulder Mounted Crossbow: +9 to hit, reach 30 ft., one target. Hit: 19 (2d10 + 7)
Previous Versions
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12/11/2018 12:11:41 AM
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Coming Soon
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