Medium Humanoid, Lawful Evil
Armor Class 14
Hit Points 58 (9d8 + 18)
Speed 120 ft., Climb 40 ft.
STR
8 (-1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws DEX +7, INT +3
Skills Perception +6, Sleight of Hand +7, Stealth +6
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 16
Languages Common, Deep Speech, Undercommon
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Shadow Stealth. While in dim light or darkness, the Thief can take the Hide action as a bonus action.

Spider Eyes. Magical darkness doesn't impede the Thief's darkvision

Special Equipment. The Thief carries a bag of holding

Sneak Attack. (1/turn)  the thief deals an extra 22 (6d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Thief that isn't incapacitated and the Thief doesn't have disadvantage on the attack roll.

Getaway. When the Thief makes an attack or uses its swift steal bonus action against a creature. the Thief does not provoke opportunity attacks from that creature until the start of that creature's next turn

Actions

 Multiattack. The Thief makes two attacks with its scimitar and uses creeping darkness if able

Scimitar. Melee weapon attack. +7 to hit, reach 5 ft,. one target. hit: 8 (1d6+4) slashing damage plus 4 (2d4) poison damage

Creeping Darkness (Recharge 6). The thief casts darkness at a point within 120 feet of it, requiring no components. Wisdom is its spellcasting ability for this spell. While the spell persists, the thief can move the area of darkness up to 60 feet as a bonus action.

Bonus Actions

Swift Steal. The Thief initiates a dexterity contest with a humanoid within 5 feet of it. if it wins the contest it steals one tiny object that creature is either holding or wearing and Stashes it within its Bag of Holding

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