Shadow Stealth. While in dim light or darkness, the Thief can take the Hide action as a bonus action.
Spider Eyes. Magical darkness doesn't impede the Thief's darkvision
Special Equipment. The Thief carries a bag of holding
Sneak Attack. (1/turn) the thief deals an extra 22 (6d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Thief that isn't incapacitated and the Thief doesn't have disadvantage on the attack roll.
Getaway. When the Thief makes an attack or uses its swift steal bonus action against a creature. the Thief does not provoke opportunity attacks from that creature until the start of that creature's next turn
Multiattack. The Thief makes two attacks with its scimitar and uses creeping darkness if able
Scimitar. Melee weapon attack. +7 to hit, reach 5 ft,. one target. hit: 8 (1d6+4) slashing damage plus 4 (2d4) poison damage
Creeping Darkness (Recharge 6). The thief casts darkness at a point within 120 feet of it, requiring no components. Wisdom is its spellcasting ability for this spell. While the spell persists, the thief can move the area of darkness up to 60 feet as a bonus action.
Swift Steal. The Thief initiates a dexterity contest with a humanoid within 5 feet of it. if it wins the contest it steals one tiny object that creature is either holding or wearing and Stashes it within its Bag of Holding
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