Small Plant, Typically Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 35 ft., (hover)
STR
7 (-2)
DEX
17 (+3)
CON
12 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
12 (+1)
Skills Acrobatics +5, Perception +5, Stealth +7
Senses Blindsight 40 ft., Passive Perception 15
Languages Auran, Elvish, Sylvan
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Scattering Form. as a bonus action the Ceres's form scatters to the winds and reappears within 15 ft of where they were before. when a Ceres moves in this way, a creature may take an opportunity attack at disadvantage.

Natural Camouflage. When a ceres hides within an area with its natural plant, it gains advantage on stealth checks while in the area. 

Death Burst. When the ceres dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Dexterity saving throw or take 7 (2d6) slashing damage.

Actions

Raking Brush. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) slashing damage.

Description

The Ceres is a spirit of nature, mainly coming to form the forms of scattering grains, leaves, and passing blades of grass. these creatures usually appear almost hodded, but also seem to be almost like a patchwork of moving plants, that seem to scatter to the four wind at times. usually appearing almost like small children, and mainly floating nearly all the time as if only about an inch or so off the ground. the chaotic plants of the fey wild and forests of the worlds find greater amusement by causing harmless pranks, that can sometimes devolve into escalated confrontations. 

Monster Tags: plantfey

Habitat: ForestGrassland

LionSoul378

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