Immutable Form. The golem is immune to any spell effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem’s weapon attacks are magical.
Inferno Explosion. When the golem drops to 0 hit points, it will explode after 10 seconds. Every creature in a 15 foot radius must make a DC 18 Dexterity saving throw, taking 35 (12d6) fire damage on a failed save, or half on a successful one.
Molten Structure. Whenever a creature makes a melee attack against the golem, that creature takes 10 (2d8) fire damage.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 18 (2d8 + 6) bludgeoning damage, and 6 fire damage.
Maul. Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit: 22 (2d8 + 6) bludgeoning damage.
Fire Breath (Recharge 5-6) The golem exhales a flow of fire in a 15-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 27 (9d8) fire damage on a failed save, or half on a successful one.
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