Large Construct, Unaligned
Armor Class 17 Natural armor
Hit Points 200 (17d10 + 85)
Speed 30 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120ft., Passive Perception 10
Languages understands the language of its creator, but can’t speak
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Immutable Form. The golem is immune to any spell effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem’s weapon attacks are magical.

Inferno Explosion. When the golem drops to 0 hit points, it will explode after 10 seconds. Every creature in a 15 foot radius must make a DC 18 Dexterity saving throw, taking 35 (12d6) fire damage on a failed save, or half on a successful one.

Molten Structure. Whenever a creature makes a melee attack against the golem, that creature takes 10 (2d8) fire damage.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 18 (2d8 + 6) bludgeoning damage, and 6 fire damage.

Maul. Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit: 22 (2d8 + 6) bludgeoning damage.

Fire Breath (Recharge 5-6) The golem exhales a flow of fire in a 15-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 27 (9d8) fire damage on a failed save, or half on a successful one.

 

Monster Tags: construct

AstralPro

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