Innate Spellcasting. The barlgura’s spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components:
At will: disguise self, invisibility (self only)
2/day each: entangle, phantasmal force
Running Leap. The barlgura’s long jump is up to 50 feet and its high jump is up to 25 feet when it has a running start.
Multiattack. The barlgura abductor makes three attacks: one with its bite and two with its fists.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage and if the target is a Medium or smaller creature, it is also grappled (escape DC 15).
Teleport (3/Day). The barlgura abductor magically teleports, along with any creature it is grappled with and any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Description
The barlgura abductor is a crafty demon that specializes in kidnapping and retrieving creatures. It is because of this that it is often summoned by wizards, evil high level priests, and tyrannical despots when they need someone kidnapped and brought to their presence.
Expert Infiltrators. The barlgura is extremely agile for its size, and can easily scale and traverse difficult barriers and blockades. Its abilitiy to teleport thrice a day makes it even harder to catch or intercept.
Comments