Large Fiend (Demon), Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 120 (16d10 + 32)
Speed 20 ft., Fly 60 ft.
STR
15 (+2)
DEX
16 (+3)
CON
13 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +6, WIS +5
Skills Investigation +4, Perception +5, Survival +5
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 10 ft., Darkvision 120 ft., Passive Perception 15
Languages Abyssal, Telepathy 120 ft.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Drone. If the chasme isn't incapacitated, any creature that starts its turn within 30 feet of the chasme must succeed on a DC 12 Constitution saving throw or fall unconscious for 10 minutes. A creature that can't hear the drone automatically succeeds on the save. The effect on the creature ends if it takes damage or if another creature takes an action to splash it with holy water. If a creature's saving throw is successful or the effect ends for it, it is immune to the drone for the next 24 hours. Demons are immune to this effect.

Innate Spellcasting. The chasme's innate spellcasting ability is Intelligence (spell save DC 12). The chasme can innately cast the following spells, without providing material components:

At will: darkness, detect magic

2/day each: crown of madness, enemies abound, mind spike

1/day each: telekinesis

Magic Resistance. The chasme has advantage on saving throws against spells and other magical effects.

Spider Climb. The chasme can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The chasme attacks twice: one with its proboscis and one with its claws.

Proboscis. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 17 (4d6 + 3) piercing damage plus 24 (7d6) necrotic damage, and the target's hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature's hit point maximum to 0, the creature dies. This reduction to a creature's hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like greater restoration.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 14 (4d6) necrotic damage.

Description

Unlike its normal kind, the demented chasme tormentor has special skills and spell-like abilities that enable it to track, pursue, and toy with its targets.

Monster Tags: Demon

SadHorizon

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