Tiny Fiend, Chaotic Evil
Armor Class 12
Hit Points 10 (4d4)
Speed 40 ft.
STR
4 (-3)
DEX
14 (+2)
CON
10 (+0)
INT
6 (-2)
WIS
8 (-1)
CHA
2 (-4)
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft., Passive Perception 9
Languages Abyssal, Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Devil's Sight. Magical darkness doesn't impede the crampler's vision.

Actions

Bite. Melee attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Reactions

Charring Gaze. If the crampler is attacked, it can target up to 6 nonmagical objects that it can see within 60 feet of it and magically turns them into coal. If the object is either armor or a shield being worn or carried, it takes a -2 penalty to the AC it offers. After taking damage, the armor or shield made of coal has a 30 percent chance of breaking. If the object is a weapon and before dealing damage, it takes a -2 penalty to damage rolls. After dealing damage, the weapon has a 30 percent chance of breaking.
The effect lasts until removed by the remove curse spell or other magic.

Description

As if life in the frosty wastelands wasn’t hard enough already, the crampler makes it even more tedious. Fickle and spiteful, this little fiend is known to haunt small towns for several weeks or even months. Knowing its untouchable nature, the pesky gadfly usually demands food – with a preference for pastry, fruits, or berries – and other conformities such as a warm place to rest. If treated badly, the short-tempered crampler uses its unsettling gaze to punish those who did it wrong – needless to say, it enjoys doing so…

 
Lunar_Oracle

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