Chillborn Aura. Any creature within 10 feet of the chillborn zombie takes 3 (1d6) cold damage when it enters or begins it turn within the aura.
Death Burst. When the chillborn zombie reaches 0 hit points and doesn't regain hit points back, each creature within 10 feet must succeed on a DC 14 Constitution saving throw taking 13 (2d10 + 3) cold damage or half as much on a successful one.
Undead Fortitude. If damage reduces the chillborn zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or a critical hit. On a success, the chillborn zombie drops to 1 hit point instead.
Multiattack. The chillborn zombie makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 6 (2d6) cold damage.
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