Medium Undead, Neutral Evil
Armor Class 11
Hit Points 83 (10d12 + 23)
Speed 30 ft.
STR
19 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
7 (-2)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws CON +6
Damage Resistances Necrotic
Damage Immunities Cold, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Chillborn Aura. Any creature within 10 feet of the chillborn zombie takes 3 (1d6) cold damage when it enters or begins it turn within the aura. 

Death Burst. When the chillborn zombie reaches 0 hit points and doesn't regain hit points back, each creature within 10 feet must succeed on a DC 14 Constitution saving throw taking 13 (2d10 + 3) cold damage or half as much on a successful one.

Undead Fortitude. If damage reduces the chillborn zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or a critical hit. On a success, the chillborn zombie drops to 1 hit point instead.

Actions

Multiattack. The chillborn zombie makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 6 (2d6) cold damage. 

Karma5003

Comments

Posts Quoted:
Reply
Clear All Quotes