Death Burst. When the corruption zombie reaches 0 hit points and doesn't regain hit points back, each creature within 10 feet must succeed on a DC 13 Constitution saving throw taking 9 (2d6 + 3) necrotic damage or half as much on a successful one.
Undead Fortitude. If damage reduces the corruption zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or a critical hit. On a success, the corruption zombie drops to 1 hit point instead.
Mote of Corruption. Ranged Weapon Attack: +5 to hit, range 50/100 ft., one target. Hit: 9 (2d6 + 3) necrotic damage.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
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