Large Construct, Unaligned
Armor Class 14 natural armor
Hit Points 76 (8d10 + 32)
Speed 50 ft.
STR
19 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
4 (-3)
WIS
14 (+2)
CHA
1 (-5)
Skills Perception +5, Stealth +5, Survival +8
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Truesight 60 ft, Passive Perception 15
Languages All Understands the languages of its creator but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Formidable Tracker. The golem has advantage to any Wisdom (Survival) check made to track a quarry.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Pounce. If the golem moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strenght saving throw or be knocked prone. If the target is prone, the golem can make one bite attack against it as a bonus action.

Actions

Multiattack. The golem makes two melee attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. 

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. 

Description

The armber golem looks like a lion, tiger or other great cat in its shape. Amber golems are created by powefull spellcasters who use them to track creatures for any purpose. As any other golem, Amber golems don't need to eat or sleep.

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