Armor Class
16
(leather armor, shield)
Hit Points
10
(2d8)
Speed
30 ft.
STR
9
(-1)
DEX
17
(+3)
CON
10
(+0)
INT
12
(+1)
WIS
8
(-1)
CHA
8
(-1)
Skills
Stealth +8
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin Goblinish,
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Dagger. Melee Weapon Attack: +4 to hit, range 4ft., one target. Hit: 5 (1d4 + 1) slashing damage.
Description
These Camouflaged Goblins are just as malicious as their original form. They are exceptional warriors or very skilled at hiding, and they move up in goblin hierarchy. They receive camouflaged clothing and also get a dagger, which is a rank insignia.
-FlatSalmon67711
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