Small Humanoid (Goblinoid), Typically Neutral Evil
Armor Class 16 (leather armor, shield)
Hit Points 10 (2d8)
Speed 30 ft.
STR
9 (-1)
DEX
17 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +8
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin Goblinish,
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Nature’s Mask. The goblin has a +2 bonus when making a stealth check, and obscured by 1/2 to 3/4 cover from nature.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Dagger. Melee Weapon Attack: +4 to hit, range 4ft., one target. Hit: 5 (1d4 + 1) slashing damage.

Description

These Camouflaged Goblins are just as malicious as their original form. They are exceptional warriors or very skilled at hiding, and they move up in goblin hierarchy. They receive camouflaged clothing and also get a dagger, which is a rank insignia.

 

 

-FlatSalmon67711

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

FlatSalmon67711

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