Spell Prisms. Boules have the ability to splitspells cast on them, or through them, so that spells with one target now have two. Boules made of more rare crystals can also subtly shift the effects of these spells in surprising ways, such as refracting one type of energy into another.
Natural Attunement. The boule is aware of the location of any gems within 10 feet of itself.
Crystalline Diffraction (Recharge 5-6). If the boule takes damage from a spell that does not exceed its maximum hit points, it can use its reaction to reduce the damage by half. Once it does this, it can choose up to two targets within 5 feet of itself. Each target takes damage equal to the damage ignored by the boule, and of the same damage type.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) [bludgeoning] damage.
Light Laser. RangedWeapon Attack: +4 to hit, range 30/120 ft., 1 target. Hit: 6 (1d12) [fire] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
These constructs resemble a living ingot of synthesized crystal. Wizards create boules through a ritual that grows a synthetic crystal and captures a spark of elemental life force to give it intelligence.
The result is a roughly humanoid crystal with a
dutiful demeanor and even more curious magical properties. Wizards with boule companions insist that the creatures display unique personalities through their energetic movements.
They vibrate when happy, become more dense
when sad, and are almost magnetically attracted to objects
they find interesting. Left to themselves, boules enjoy playing with light sources, refracting dancing rainbows on the surfaces around them.
Spell Prisms. Boules have the ability to split spells cast on
them, or through them, so that spells with one target now
have two. Boules made of more rare crystals can also subtly
shift the effects of these spells in surprising ways, such as
refracting one type of energy into another.
Spell Eaters. Boules enjoy being around magical energies,
and even having spells pass through them. They feed by
absorbing a portion of this energy.
This makes them natural companions for wizards who think
organic familiars require too much attention.Their disposition seems to depend on both their crystal type
and the sort of magical energy they absorb. Boules are always excited by the opportunity to experience unfamiliar spell effects.
Fortunately, given that, their crystalline structure makes
them quite durable. It is said that the first boule ever created is still in existence, having served many generations of mages in succession.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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