Diabolical Sense. Azrael has advantage on Wisdom (Perception) checks made to perceive good-aligned creatures.
Infernal Tack. Azrael wears spurs that are part of infernal tack, which allow it to summon its nightmare companion.
Magic Resistance. Azrael has advantage on saving throws against spells and other magical effects.AA
Multiattack. Azrael uses its Infernal Command or Terrifying Command. It also makes three hellfire lance attacks.
Chaosbearer reforged Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage plus 16 (3d10) fire damage.
Infernal Command. Each ally of Azrael within 60 feet of it can’t be charmed or frightened until the end of the narzugon’s next turn.
Terrifying Command. Each creature that isn’t a fiend within 60 feet of Azrael that can hear it must succeed on a DC 17 Charisma saving throw or become frightened of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that makes a successful saving throw is immune to Azrael's Terrifying Command for 24 hours.
Healing (1/Day). Azrael, or one creature it touches, regains up to 100 hit points.
Description
Azrael, the Prince of Blades was an Nazrugon under the service of Zariel.
After the Blood Wars, he tried to overthrown her for her position, but failed, he was forced to flee Zariel's Wrath.
He established a new Small Hellish Plane wiht the aid of 4 other Devils Outcasts like him in the fringes of the Nine Hells, this Plane, called the Forsaken Lands, was the result of the combination of their Powers and will, wich would also serves to bind them all, as to prevent treason.
Eons later he was betrayed by his peers, who wanted to Seal him and Drain him of his Power so that the Floating Islands of the Forsaken Lands, would'nt risk collapsing, and sit the 4 other Lords Power on the Forsaken lands.
Before his capture and emprisonement, he Sealed half of his powers into his Blade, the Chaosbearer, and gave it to his Servants, Dark Knights from his own Bloodline who worked under his command in the Mortal Planes.
WHile the Equilibrium of the Forsaken Lands was forever fragilized by this act, it also guaranteed that someday, Azrael could free himself frim his imprisonement.
Azrael Knights divided the Blade in 3 parts and scattered amongst the Mortal Planes, hid themselfs, laying in wait for the day where their Master would be delivered from his Prison.
Personality trait-
Every Problem can be solved using enough violence
There's rules for everything
Ideals-
I might not like the rules, but I obey them if neccesary.
I am equal to the sum of the foes I have defeated in combat.
Those who can see an advantage in the direst situation deserve respect.
Bonds-
Evil without law is a pointless exercise in destruction. Rules make us what we are.
One day I will have revenge on those who defied me.
We don’t corrupt mortals. We teach them enlightened self-interest.*Sarcastic tone*
Flaws-
My frustration boils over into violence.
I am secretly jealous of the freedom that mortals enjoy.
Previous Versions
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