Extended Range. If the blood raven is a familiar via the find familiar spell, the range that the blood raven can stay in communication with its master is extended to 1 mile.
Mimicry. The blood raven can mimic any sounds it has heard withing the last 48 hours, to do so the blood raven opens its mouth and sounds come out perfectly replicating what it has heard as if it were an audio recording.
If the blood raven is a familiar its master can use this feature to talk through the raven, in this case the speech sounds as if the master were there talking themselves.
Phase. The blood raven can pass through solid matter as an action. The blood raven cannot pass through anything thicker than 5 feet or anything protected by a magical barrier or lock.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 +2 piercing damage.
Description
Blood Pact. In order to make a blood raven your familiar you must enter into a blood pact with it. Once entering into a blood pact you are unable to change the form of your familiar nor can you permanently dismiss your familiar, the pact only ends when your blood raven dies. Once your blood raven dies you must roll 1d10, you are unable to summon a familiar of any kind for the amount of days rolled.
Bound Life Force. Once a blood pact is made with a blood raven your lives are bound together, any time you take a long rest so too must the blood raven, though the blood raven can take its rest inside its pocket dimension. Any time you suffer a point of exhaustion, so too does the blood raven.
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Posted Feb 20, 2019the bound life force and blood pact, kind of makes it so people wouldn't want it. Its also more or less the pact of the chain master on a raven that can go through walls. Why non't amke it raven that has the familar variant and can track anything nonmagical with 1 drop of its blood for 24 hours