Medium Humanoid (Human), Any Good Alignment
Armor Class 13 Leather
Hit Points 33 (5d8 + 8)
Speed
STR
12 (+1)
DEX
15 (+2)
CON
13 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
17 (+3)
Saving Throws DEX +4, CON +3
Senses Passive Perception 12
Languages Abyssal, Deep Speech, Elvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. Casamir is a 3rd-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). Casamir has following Bard spells prepared:

Cantrips (at will): Minor Illusion, [Vicious Mockery], Thunderclap Blade Ward, Guidance,

1st level (4 slots): Cure Wounds, Healing Word, Silent Image, Tasha's Hideous Laughter,

2nd level (3 slots): Phantasmal Force, Invisibility, Hold Person,

3rd level (2 slots): Speak With Dead, Feign Death,

Actions

Multiattack. Casamir can make two melee weapon attacks using Rapier and Short Sword.

Rapier Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 2) [piercing] damage. 

Short Sword Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) [piercing] damage. 

Playing Card. RangedWeapon Attack: +5 to hit, range 10/60 ft., 4 targets. Hit: # (1d4 + 2) [slashing] damage.

Bonus Actions

Bardic Inspiration. As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d8). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome. Can use up to 3 times per short rest.

Reactions

Reaction Name. Opportunity Attack

Description

A traveling Vastani who has an untrained gift of speaking with Fate.

Decon1344

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